I’m wondering what causes this. It seems to me that if an idle platform can hold the player, why should the fact that the platform is moving not also be handled by similar physics?
I’ve been wrestling with this for days, with the understand that I have to fix it manually, but no actual reason as to why Unity doesn’t handle it for me.
(I’ve posted about my problems here: http://forum.unity3d.com/threads/175594-Moving-Platforms-(2D-platformer), in this thread I’m wondering if someone can explain it.)