I made a game in Unity and while testing it on my Android phone, someone called me and after I hung up the call, the game didn’t continue where it left off. In other words, when the game goes into the background while it’s running, it closes and when I try to open it again, it starts again. In other words, the game doesn’t continue. There’s another simple game I made and it continues, but this latest different game I made doesn’t continue. There’s no problem with playability. Even if it’s played for more than 1 hour, it plays at 50-60 fps, but when I try to open it after it goes into the background, it starts again.
I didn’t solve the problem though. I managed to keep users’ saves safe by using the save system when exiting the game. I used OnApplicationPause to save.
@energiva21 , I’ve also noticed this - but only a few times (out of many many test runs). Its possible that I’ve only seen it when the app has been in the background for a long time - but I cant be sure.