The new input system has a lot of XML documentation, see PlayerInput.cs for a great example. All of this information is greatly useful. However, inside of the Unity project when using Visual Studio, none of this documentation is available.
Peeking at, or using ReSharper’s quick doc, or the standard parameter descriptions; none of them uses any of the excellent xml docs that you can find on the github page.
Why is it like this? The documentation is already there - why isn’t it included when accessed after importing the input system package?