i have two objects, a drinking can and a bucket.
can = rigidbody + box collider
bucket = mesh collider
when the can goes into the bucket it's fine and it satys inside the bucket, but after you start moving the bucket the can starts falling down
how can i prevent this from happening?
QUESTION2:
how can i enhance the framerate. i have 36 low poly (some small some big (size) ) models and when the player moves the fps goes down below 10. any help?
There are many things which come into play when trying to optimize a game.
In Unity you can go to Edit >> Project Settings >> Quality to tweak how it runs in the editor as well as the actual compiled game.
Here are some general tip from the Wiki on optimizing your game: