Why does the PBR Shader get distorted while regular material does not?

Hi everyone, I hope you are doing well,

I would like your help with the following issue:

  1. I created a curved plane in Blender, simple, no materials, and I exported only the selected object FBX (no lights or anything else)
  2. I created a PBR Shader using the URP Default template
  3. When I apply the shader to the curved plane, it works well for a section of the plane but not for one of the faces

The plane on the left has a simple material, no distortion at all. The one on the right shows the distortion on one of its faces, why? The shader seems to work ok with a regular Unity plane, but not in that face of the blender object, however a simple material does the work with the Blender object, so dont know what the problem is.

The shader is as simple as follows:

Thanks in advance,
FM

Looks like you didnt unwrap the UVs of your object properly, To do so open the UV Editing Tab in Blender. Enter Edit Mode, select all faces using ā€œaā€ and then ā€œuā€ and select Unwrap.

1 Like

You were correct David!!! Thank you so much!