Hi everyone, I hope you are doing well,
I would like your help with the following issue:
- I created a curved plane in Blender, simple, no materials, and I exported only the selected object FBX (no lights or anything else)
- I created a PBR Shader using the URP Default template
- When I apply the shader to the curved plane, it works well for a section of the plane but not for one of the faces
The plane on the left has a simple material, no distortion at all. The one on the right shows the distortion on one of its faces, why? The shader seems to work ok with a regular Unity plane, but not in that face of the blender object, however a simple material does the work with the Blender object, so dont know what the problem is.
The shader is as simple as follows:
Thanks in advance,
FM

