void OnCollisionStay(Collision collisionInfo)
{
if (collisionInfo.gameObject.tag == "jumpable_thing")
{
CanJump = true;
}
}
void OnCollisionExit(Collision collisionInfo)
{
CanJump = false;
jump = false;
}
void FixedUpdate ()
{
float moveHorizontal = Input.GetAxis("Horizontal");
float moveVertical = Input.GetAxis("Vertical");
Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
rigidbody.AddForce(movement * speed);
if (jump == true)
{
rigidbody.AddForce(Vector3.up * jumpSpeed);
CanJump = false;
jump = false;
}
}