As seen in the image below. the object is at location 0,0,0. this is also displayed this way in the world. things like rotations work as expected. its only the pointer that’s the wrong location. the problem that this creates in game is that the game sometimes thinks that the object is of screen when it isn’t and stops rendering it.
Is there a way to move the pointer back to the object?
other things that may be handy to know. the mesh is created in game in separate parts. this works fine. it’s only after i use CombineMeshes() and create a new instance which I than give that mesh that it breaks.