Why does the resolution of my terrain seem so low?

Hello! When I go to paint on my terrain, the resolution seems very high and looks quite nice, as in the screenshot below:

http://i.imgur.com/4Jbi0O0.jpg

When I refocus or click anywhere in the window once more, all of the foliage comes back and the terrain resolution plummets, as seen in this screenshot:

alt text

Here are my terrain settings:

alt text

I do not have Unity Pro, if that makes a difference. Any ideas on how I can get the resolution of the first image into the game proper, as in the second image? Thanks a lot for any insight or assistance!

It looks identical in both screenshots to me. A heightmap resolution of 33 is very low though.

I guess is is pretty tricky to tell, but you can clearly see it's more blurry, especially on the ground and grass part of the texture. I could up the heightmap resolution, but I'm guessing it does not affect the resolution of the terrain textures themselves, correct?

Oh, the texture resolution...not sure, I haven't seen that happen before.

1 Answer

1

Did you try to put the tree and detail distance higher?

For the painted-on part, increase BaseMapDistance. It's job is to make the ground blurry (hopefully, far-away stuff, which helps the frame rate.)

The basemap is actually a solid color rather than being blurry.

Increasing the BaseMapDistance solved it, thanks so much everyone! :)

No problem!