they just become “none” for some reason. This has happened with regular Texts, textmeshpro and also prefabs.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class InputTextCon : MonoBehaviour
{
public TextMeshProUGUI input;
void Start()
{
input = GetComponent<TextMeshProUGUI>();
}
}