Why does the texture quality of my 3D object degrade when displayed with Vuforia?

I am utilizing Vuforia in Unity to develop an AR experience. Within this project, I employ both the ‘Plane Finder’ and the ‘Ground Plane Stage’ functionalities to activate an object when the ground is detected. In the Unity editor, the texture of my 3D object appears with high quality. However, when I run the application on an Android device, the texture quality deteriorates significantly upon appearance. I’ve extensively researched potential issues related to Android application settings, so I doubt that’s the root cause. Nonetheless, I’m open to all suggestions. I’ve also updated Vuforia to its latest version to ensure compatibility, but I’m at a loss as to where the issue might lie.

I have a similar issue with the deformations of 3D models - in the Unity Editor the animations look correct, but in actual AR on device the deformations are very “square”. I am thinking this might be a limitation of Vuforia’s resolution? Can someone confirm or deny this?