I am working on optimizing a project which is targeted for Universal Windows Platform (Hololens). I’ve cleaned up unused/preview packages, and am working on configuring the quality settings for the game. I noticed that task manager shows multiple instances of the Unity Shader Compiler process, see the attached image image.
My questions are as follows :
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Is this normal ?
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Does the number of processes have an impact on the performance of the game?
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If this is not normal, and/or impacts the performance of the game, how can I decrease the amount of processes create / improve performance?