using UnityEngine;
using System.Collections;
public class TestScript : MonoBehaviour {
public bool MouseClick = true;
public int Ammo = 12;
void Start(){
while (MouseClick = true) {
Ammo = Ammo - 1;
if(Ammo <= 0){
MouseClick = false;
}else{
print ("Bang");
}
}
print("Empty");
}
}