When I run this script the whole game lags a lot. I don’t have any graphics just a bunch of cubes, 3 to be exact. Here it is:
//this is the player we are targeting
var target : Transform;
//this is the speed that the enemy walks
var walkingSpeed : float;
function Update () {
//variables that are going to be used throughout the script
var fwd : Vector3 = transform.TransformDirection(Vector3.forward);
var collider : CharacterController = GetComponent(CharacterController);
var ourX : int = transform.position.x;
var ourZ : int = transform.position.z;
var theirX : int = target.position.x;
var theirZ : int = target.position.z;
//this makes the enemy move towards the player
//this makes the enemy move forward
collider.SimpleMove(walkingSpeed * fwd * Time.deltaTime);
//makes the enemy look at the player
//first quadrant
if(theirZ > ourZ && theirX < ourX) {
print(1);
}
if(theirZ > ourZ && theirX > ourX) {
print(2);
}
if(theirZ < ourZ && theirX < ourX) {
print(3);
}
if(theirZ < ourZ && theirX > ourX) {
print(4);
}
}
@script RequireComponent(CharacterController)
Thanks! I don’t really want a fix to this script, I just want to know whats lagging so I don’t do this again.
Thank you!
– Posly