Why does timeline audio not playing on WebGL build?

Hey, I have a game I’m working on with an intro movie made using Timeline. There is an audio track in the timeline that uses an audio source that is also used for other things (UI SFX). In editor or PC build the timeline plays with audio, but on webGL builds (on itch.io) all sounds play except for the timeline audio. Can anyone figure out why?
I am using Unity 2021.3.2f1. Tested on both mobile browser (my intended platform, tested on Android) and on PC browser (Firefox). Tested and audio from other sources plays even during the intro movie (timeline).

1 Like

I have the same issue, did you find the problem? Can’t find any solutions. Best regards

@JazaroftheIsles I’m a year late, but you have to set the load type on your audio file to “Streaming”

for some reason it fixes it. I don’t know why, I got this solution by asking chat GPT