When using Unity Asset Server (UAS), this is the situation that occurs occasionally:
- check for changes
- update from server
- work a bit
- check for changes
- update from server
- work a bit
- check for changes - takes 15 minutes to re-cache
i.e. I am almost entirely in-sync with the server, and then instead of just quickly checking if something has been updated, Unity is unusable and I have to stop working. Just now when this happened it came back with a grand total of 3 files changed.
I'm guessing it is rebuilding/re-downloading the entire project history (since I'm less than 30 minutes / 3 commits out of sync). What is going on that is making UAS think I need to do this, and how can I stop it?