Why does Unity compress PCMs?


We are creating video animations with Unity, and we want to include the audio in Unity. But this videos aren’t going to an app, so the total audio size of the project, doesn’t matter. Instead, I need my audios at the highest quality possible, without any compression.

My question is: Why is Unity still compressing my WAVs, when I change the “Compression Format” (in the inspector) to PCM? Is there a way to not compress audios at all in Unity?

I will attach an example image.

Has anyone asked the same question?

Thank you in advance.

If you click decompress on load you should get some options… anyway audio tracks are very heavy to load not compressed on mobile even more so if you are not gonna compress them you will get crashes or worse…
You won’t notice the difference from uncompressed to compressed audios…