I have been trying to fix this problem for hours and the only sulotion I can come up with makes unity crash.
Crashes:
if(weapons[x+1].unlocked)
currGun = x;
I have been trying to fix this problem for hours and the only sulotion I can come up with makes unity crash.
Crashes:
if(weapons[x+1].unlocked)
currGun = x;
That’s a pretty peculiar-looking for statement. I can’t quite follow the logic of what you’re trying to do, but it seems you’re creating an infinite loop.
for(int x = currGun+1; x != currGun; x++) {
So, x starts as one greater than currGun, but then rises until it’s equal to currGun?
The only way that could happen is if weapons[x+1].unlocked = true, which obviously never happens, so the loop never breaks.