why does unity not support directX format?

so all big engines support .x format…

why does unity not?

DirectX is Windows only?

I think he’s talking about .x model format, not a direct X renderer. I’m unsure as to why it’s not supported as well but I do know that ultimate unwrap 3d has a good converter

You can’t expect unity to support all formats, do you?
Just import it in a 3d modeling app and then export as fbx or simply save it and import the file in unity.

DirectX format is limited in what it supports and not very well supported in applications actually.

Only fbx and collada are able to really transport all informations of meshes and materials supported by unity

If you want to use X format and use the text not binary format, writing a loader is pretty simple, its a very straight forward, chunk based format actually, have written several exporters in the past for it in good old DarkBasic - Blitz3D days

I remember some user created a tutorial on how to import .X format models/materials/animations into Unity. Think it was the guy who runs www.alabsoft.com. It’s has screenshots of the package he uses at every step.

Though, getting it was somewhat annoying of a process. It required you to sign up for his mailing list and was delivered as a zip file with a password.