Due to a GPU problem my PC won’t come out of sleep properly (or at least the display won’t receive any signal) so I have to reset it. This has happened twice now and both times the Unity editor may have been open when I put the PC into sleep mode.
After rebooting the PC and reloading the Unity project, it started to rebuild the library. In Unity versions before 5.5 that also causes prefabs to break.
What would cause Unity to rebuild the project library after resetting the PC? File corruption?
I have tried to simulate a reset by closing the process through Task Manager, but that doesn’t trigger a rebuild. At this time I don’t feel like resetting my PC for the sake of experimentation though.
The project is stored on a Samsung 850 Pro SSD. Windows is installed on another disk, a Samsung 830 Pro SSD. SMART doesn’t report any malfunctions, but CHKDSK did trigger eventually on the project disk.
CHKDSK discovered free space marked as allocated in the master file table (MFT) bitmap.
CHKDSK discovered free space marked as allocated in the volume bitmap.
Windows has made corrections to the file system.