Why does Unity start Monodevelop when I have configured it to use Visual Studio 2013?

When I double click on a script or otherwise click to edit a script, why does Unity try to open Monodevelop? I have configured the project to use Visual Studio 2013, but still Unity loads Monodevelop. Monodevelop sucks ass and slows everything down until I can kill it. Is there anything I can do to fix this?

+1
I have the same issue :frowning:

delete the mono dev exe and try again

@syrka, yeah, I deleted the entire MonoDevelop folder. But why should I have to to do that? Why can’t Unity work correctly?