I am using 2019.1.8f1 and creating a 2d game. I just looked at my task manager and I have 4 separate instances of Unity Hub running and Unity Editor has 11 processes running
Stuff like client side collaborate are written in Javascript. I’m assuming other parts too. I guess they rely on node.js, because everything horrible needs a dependency on node.js.
node.js is used by a number of .Net tools, VS uses it MSBuild might also. Shader compilers are undoubtedly not concurrent internally, so processes is how they get concurrent compilation.
Processes can provide a good way to completely separate things. Build related stuff I wouldn’t want in the engine itself. And outside of node none of it is really using much ram.
Node.js is used by Unity Package Manager and the VS Service Hub. Unity Hub is launched by the editor by default, but I too find it buggy and don’t really need it so have posted a request to make it option here .
It’s a node installed in each version of Unity in “~\Editor\Data\Tools” and ServiceHub.Host.Node.x86 is installed in “~\Visual Studio Community 2019\Common7\ServiceHub\Hosts\ServiceHub.Host.Node.x86”.
The Node.js I mention is the one we have to install through Visual Studio Installer.