Why does VFX graph not work with lighting in 2D URP?

I always felt like VFX graph was lacking in 2D URP since I couldn't even make it be lit, instead I had to make it unlit particle quad. It also was causing issues with flipbook animations since they were simply not working. Is it a known issue that's being worked on?

Hello, for the URP 2D LIT: this is possible to achieve using a lit shader graph binded to you VFX Graph output. Make sure to check the "support VFX Graph" option in graph settings.

For the flipbook animations can you share a screenshot of your graph and specify the unity version you are working on? I will check if it is a known bug and if there is a solution .