using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Money : MonoBehaviour {
public float money = 100;
public float Prize = 0;
// Use this for initialization
void Start () {
GetComponent<Text>().text = money.ToString();
}
// Update is called once per frame
void Update () {
GetComponent<Text>().text = money.ToString();
}
public void BuyAHouse()
{
Debug.Log("test");
money = Prize;
}