I’m trying to implement turn-based multiplayer in my game. I’ve integrated and setup the google play services.
I can create quick matches and I can invite other friends to a match. The match seems to be created normally and it appears in the inbox of the creator.
Problem is: the game doesn’t appear for the player who was invited or no player is matched via auto-match. There are no messages in the invited player’s inbox, nothing at all. As if google created a match but didn’t invite other players to it.
Both player’s email adresse are added as testers in the developer console. The app isn’t published but “ready to test”. Both players are in the circle of the other.
That’s the only thing I get from debug:
19:04:37.381: I/Unity(8125): [Play Games Plugin DLL] 10/08/15 19:04:37 +02:00 DEBUG: Passing converted match to user callback:
[TurnBasedMatch: mMatchId=ChEKCQixife9rREQAhACGAEgARDs9vCvqJLi8soB, mData=, mCanRematch=False, mSelfParticipantId=p_1, mParticipants=[Participant: ‘Bill Roper’ (id p_1), status=Joined, player=[Player: ‘Bill Roper’ (id 115775612722731144813)], connected=False],[Participant: ‘Tim Rachor’ (id p_2), status=NotInvitedYet, player=[Player: ‘Tim Rachor’ (id 113777512015144712705)], connected=False], mPendingParticipantId=p_1, mTurnStatus=MyTurn, mMatchStatus=Active, mVariant=1, mVersion=1]
status=NotInvitedYet sounds interesting… am I missing something here? Do I have to start the invite-process somehow?
PS: I’m not getting any InvitationReceive Callbacks either or notifications or anything. I’m really lost… I hope you have an idea.