(Unity 2021, Localization 1.3.2)
With LocalizeStringEvent , I can switch the entry by script, but apparently it’s not possible with LocalizeAudioClipEvent ?
I’ve found examples that directly change the audio clip, which I don’t see the use of, because I could just change the audioclip at the source?
What I want to do is have several texts in several languages, and control via script which one is shown (that works, so far).
Now I also want to have audio played (i.e. the text spoken), but that doesn’t seem to work. I’ve an audio source in the gameobject and a localize audio clip event that should supply the audio clip according to locale.
Obviously I’m missing something - is there a good tutorial that explains how audio works in localization? It seems it’s quite different from text (or fonts).