Why doesn't MaterialPropertyBlock have a SetInt function?

My understanding is that the MaterialPropertyBlock object is used to apply changes to a material on a per renderer basis. This is great, but I have a custom shader which has an Int property that I would like to change on a per renderer basis. However MaterialPropertyBlock does not have a SetInt function (See here).

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What gives?

Okay, I figured it out. It’s because SetFloat works just as well. Perhaps the documentation can include this.