It only plays 0 each time this enumerator is triggered by a button press. I see no reason it shouldn’t work…
int randomTailSound = Random.Range(0,1);
if (randomTailSound == 0)
{
Tail2.Play();
}
else if (randomTailSound == 1)
{
Tail1.Play();
}
It does, you read the docs incorrectly
the ‘int’ version is maximally EXCLUSIVE.
From the docs :
Returns a random integer number
between min [inclusive] and max
[exclusive] (Read Only).
Note that max is exclusive, so using
Random.Range( 0, 10 ) will return
values between 0 and 9. If max equals
min, min will be returned.