Hi Guys. I am making a LAN multiplayer game and I am working on my own custom HUD right now. Currently, I have two buttons. Create game and join game. Here is my code:
using System.Collections;
using System.Collections.Generic;
using System.Net;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Networking;
public class NetUI : NetworkDiscovery {
[SerializeField]
Button create;
[SerializeField]
Button join;
// Use this for initialization
void Awake () {
create.onClick.AddListener(CreateClick);
join.onClick.AddListener(JoinClick);
Initialize();
}
void CreateClick()
{
StartAsServer();
NetworkManager.singleton.StartHost();
}
void JoinClick()
{
StartAsClient();
}
public override void OnReceivedBroadcast(string fromAddress, string data)
{
NetworkManager.singleton.networkAddress = fromAddress;
NetworkManager.singleton.StartClient();
StopBroadcast();
}
}
Whenever I test the game with two windows running on the same device, my game works fine. A connection is set up and two players have a 1v1 match. However, whenever I test it with two different devices connected to the same network, for some reason it doesn’t work. Why does this happen and how do I fix it? Thanks.