Here’s the script code which I have put inside the editor folder,
it’s supposed to change the mipmap bias for every imported texture:
(Javascript)
private var textureImporter = new TextureImporter();
function Start() {
textureImporter.mipMapBias = -0.5;
AssetDatabase.Refresh();
}
Pretty simple, but I know for a fact it’s not affecting the mipMapBias, because I’ve changed the mipmap bias individually for the textures and there’s a big difference in sharpness.
Long story short, that code above isn’t doing what I want! (it doesn’t do anything at all) I even used the Refresh for asset database, didn’t help at all, do I have to re-import the textures after I change the mip map bias? How do I do that? How do I make that code do what I want?