Why doesn't this code move the object it is attached to to the center of the screen?[2d]

private Vector3 m_pos;

    private Vector3 startingPosition;

    // Start is called before the first frame update
    void Start()
    {
        Vector3 m_center = new Vector3(Screen.width / 2f, Screen.height / 2f, Camera.main.nearClipPlane);


        m_pos = Camera.main.ScreenToWorldPoint(m_center);
        m_pos.z = 0f;
        startingPosition = transform.position;
        
    }

    private void Update()
    {
        transform.position = Vector3.Lerp(startingPosition, m_pos, 0.1f);
    }

It works when I put transform.position in instead of startingPosition it works, but it slows down before it reaches the center. how do I fix this?

@UltraConstructor

Try using Vector3.MoveTowards instead of Lerp. Lerp is percentage based, you are telling it to go 0.1 (10%) of the distance between starting position and m_pos. If you wanted it to take a certain amount of time to get to m_pos, you could use lerp for that :).