Why doesn't this post shader work on Android?

EDIT: Solved, shader wasn’t being included in builds at all.

Hi,

I did a simple custom post process effect for the Post Process Stack V2 using LWRP.

It works on the editor, however on Android(LWRP, Linear) I get a flickering black screen?

Does anyone know why this is?

Thanks!

bumping this, I am stuck

Unity was excluding the shader from the build due to not being attached to any material, I just added it to the always include shaders.