For some reason this code has no effect on the “cam” gameobject
if (followYRotation == true)
{
//This makes the camera rotate on the y axis
cam.transform.Rotate(0, playerController.transform.rotation.y, 0);
}
For some reason this code has no effect on the “cam” gameobject
if (followYRotation == true)
{
//This makes the camera rotate on the y axis
cam.transform.Rotate(0, playerController.transform.rotation.y, 0);
}
playerController.transform.rotation.y
is the y component of a quaternion. If you meant the angle of rotation around the y axis, you should use:
playerController.transform.eulerAngles.y