Hi guys
I am trying to set up my project to load certain stuff from the internet, using Addressables. Now I am stuck at starting the editor with the Playmode Script set Packed Play Mode in the Addressables settings.
I get a few error messages and obviously nothing works and I have no Addressables in my scene.
All my group settings are set to Remote Build Path and Remote Load Path.
I followed this tutorial.
It does work in Fast mode, with no error messages. I also managed to build it with all the above settings set to local and everything works fine.
Please see my attached error log.
Error while downloading Asset Bundle: Failed to decompress data for the AssetBundle 'https://console.cloud.google.com/storage/browser/springz/Android/bullets_assets_all_a0f5b5a22a1cb13295fb1347298cd4e4.bundle'.
Error while downloading Asset Bundle: Failed to decompress data for the AssetBundle 'https://console.cloud.google.com/storage/browser/springz/Android/settings_assets_all_1fcef1b592103dfb0b79de0b64f21140.bundle'.
Error while downloading Asset Bundle: Failed to decompress data for the AssetBundle 'https://console.cloud.google.com/storage/browser/springz/Android/defaultlocalgroup_unitybuiltinshaders_483aa89125f8802ad0863557d70b995a.bundle'.
Exception encountered in operation Resource<DevConsole>(Dev Console.asset): Unable to load dependent bundle from location Assets/Scripts/Dev Console.asset
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:<.ctor>b__26_0(AsyncOperationHandle)
DelegateList`1:Invoke(AsyncOperationHandle) (at Library/PackageCache/com.unity.addressables@1.1.10/Runtime/ResourceManager/Util/DelegateList.cs:69)
UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:OnOperationCompleted(AsyncOperationHandle)
DelegateList`1:Invoke(AsyncOperationHandle) (at Library/PackageCache/com.unity.addressables@1.1.10/Runtime/ResourceManager/Util/DelegateList.cs:69)
UnityEngine.AsyncOperation:InvokeCompletionEvent()
Exception encountered in operation Resource<GameObject>(Bullet.prefab): Unable to load dependent bundle from location Assets/Prefabs/Bullets/Bullet.prefab
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:<.ctor>b__26_0(AsyncOperationHandle)
DelegateList`1:Invoke(AsyncOperationHandle) (at Library/PackageCache/com.unity.addressables@1.1.10/Runtime/ResourceManager/Util/DelegateList.cs:69)
UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:OnOperationCompleted(AsyncOperationHandle)
DelegateList`1:Invoke(AsyncOperationHandle) (at Library/PackageCache/com.unity.addressables@1.1.10/Runtime/ResourceManager/Util/DelegateList.cs:69)
UnityEngine.AsyncOperation:InvokeCompletionEvent()
Exception encountered in operation UnityEngine.AddressableAssets.Initialization.InitializationOperation, result='', status='Succeeded' - Chain<DevConsole,IResourceLocator>: ChainOperation of Type: DevConsole failed because dependent operation failed
Unable to load dependent bundle from location Assets/Scripts/Dev Console.asset
UnityEngine.ResourceManagement.ChainOperation`2:OnWrappedCompleted(AsyncOperationHandle`1)
DelegateList`1:Invoke(AsyncOperationHandle`1) (at Library/PackageCache/com.unity.addressables@1.1.10/Runtime/ResourceManager/Util/DelegateList.cs:69)
UnityEngine.ResourceManagement.ResourceManager:Update(Single)
MonoBehaviourCallbackHooks:Update() (at Library/PackageCache/com.unity.addressables@1.1.10/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:19)
Exception encountered in operation UnityEngine.AddressableAssets.Initialization.InitializationOperation, result='', status='Succeeded' - Chain<GameObject,IResourceLocator>: ChainOperation of Type: UnityEngine.GameObject failed because dependent operation failed
Unable to load dependent bundle from location Assets/Prefabs/Bullets/Bullet.prefab
UnityEngine.ResourceManagement.ChainOperation`2:OnWrappedCompleted(AsyncOperationHandle`1)
DelegateList`1:Invoke(AsyncOperationHandle`1) (at Library/PackageCache/com.unity.addressables@1.1.10/Runtime/ResourceManager/Util/DelegateList.cs:69)
UnityEngine.ResourceManagement.ResourceManager:Update(Single)
MonoBehaviourCallbackHooks:Update() (at Library/PackageCache/com.unity.addressables@1.1.10/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:19)
NullReferenceException: Object reference not set to an instance of an object
SpaceShipDataUpdater.<GetDataFromDevConsole>b__18_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] loadedresult) (at Assets/Scripts/SpaceShip/SpaceShipDataUpdater.cs:54)
DelegateList`1[T].Invoke (T res) (at Library/PackageCache/com.unity.addressables@1.1.10/Runtime/ResourceManager/Util/DelegateList.cs:69)
UnityEngine.Debug:LogException(Exception)
DelegateList`1:Invoke(AsyncOperationHandle`1) (at Library/PackageCache/com.unity.addressables@1.1.10/Runtime/ResourceManager/Util/DelegateList.cs:73)
UnityEngine.ResourceManagement.ResourceManager:Update(Single)
MonoBehaviourCallbackHooks:Update() (at Library/PackageCache/com.unity.addressables@1.1.10/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:19)
NullReferenceException: Object reference not set to an instance of an object
SpaceShipCannon.<InitializePool>b__21_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] loadedresult) (at Assets/Scripts/SpaceShip/SpaceShipCannon.cs:106)
DelegateList`1[T].Invoke (T res) (at Library/PackageCache/com.unity.addressables@1.1.10/Runtime/ResourceManager/Util/DelegateList.cs:69)
UnityEngine.Debug:LogException(Exception)
DelegateList`1:Invoke(AsyncOperationHandle`1) (at Library/PackageCache/com.unity.addressables@1.1.10/Runtime/ResourceManager/Util/DelegateList.cs:73)
UnityEngine.ResourceManagement.ResourceManager:Update(Single)
MonoBehaviourCallbackHooks:Update() (at Library/PackageCache/com.unity.addressables@1.1.10/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:19)