why doesnt the game physics work when i import an asset form blender? I made a game level model in blender and imported it into unity as well as the player that i made. the player just goes through the asset. so im wondering if models from blender affect the physics of the game.
If your map is simple, you can just add a mesh-collider component to your level geometry. If your map has intricate geometry then you might want create multiple primitive colliders or a special low-poly mesh to use as a collider.
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ok thank you for answering. didnt expect the community to be that active lol. that was a quick response.