There are a few obstacles in my map which move by themselves from one point to another. but they don’t stop when I pause the game. (The pause function is working fine) Please help !
Obstacle Movement code:
using UnityEngine;
using System.Collections;
public class ObstacleMovement : MonoBehaviour
{
// Transforms to act as start and end markers for the journey.
public Transform startMarker;
public Transform endMarker;
// Movement speed in units/sec.
public float speed = 1.0F;
// Time when the movement started.
private float startTime;
// Total distance between the markers.
private float journeyLength;
void Start()
{
// Keep a note of the time the movement started.
startTime = Time.time;
// Calculate the journey length.
journeyLength = Vector3.Distance(startMarker.position, endMarker.position);
}
// Follows the target position like with a spring
void Update()
{
// Distance moved = time * speed.
float distCovered = (Time.time - startTime) * speed;
// Fraction of journey completed = current distance divided by total distance.
float fracJourney = distCovered / journeyLength;
// Set our position as a fraction of the distance between the markers.
transform.position = Vector3.Lerp(startMarker.position, endMarker.position, fracJourney);
}
Snippet from the options section to pause the game:
public void Pause()
{
pauseMenuUI.SetActive(true);
Time.timeScale = 0f;
GameIsPaused = true;
}
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