Why dont my legacy shaders/lightmapped specular appear in my online build but are okay in my local build?

Do legacy shaders have some kind of path I need to update.

P.S>.this is all since upgrading to Unity 3.

Well I still dont know what this is other than if I use LegacySahders/lightmapped/diffuse it works okay but LegacySahders/lightmapped/specular materials dont show up.

My guess is that the Unity web player can't handle this type of texture anymore. Is that correct?