I’ve been trying to attach my MonoDevelop debugger to a built Unity player, but I’m having no luck at the moment. I can successfully attach to the Unity Editor with no problems, however, when I click “Attach to Process” and MonoDevelop lists processes, the Unity Editor is the only one that ever shows up. Web players and standalone Windows players never seem to show up in the list.
I have ensured that “Development Build” and “Script Debugging” are checked each time I’ve attempted this. Is there something else that I’m missing?