Well as seen in title messages are not working… they just end up causing all the send messages to activate lol…
Heres a part of the weapons script…
if (angleForward < minAngle)
{
shieldHit = “Forward”;
minAngle = angleForward;
if(shieldHit == “Forward”)
{
script.selectedTarget.;
}
else if(script.ForwardShields <= 0)
{
script.Shields = false;
}
}
if (angleBack < minAngle)
{
shieldHit = "Back";
minAngle = angleBack;
if(shieldHit == "Back")
{
script.selectedTarget.SendMessage("ApplyShieldDamageAft", 700);
}
else if(script.AftShields <= 0)
{
script.Shields = false;
}
}
if (angleRight < minAngle)
{
shieldHit = "Right";
minAngle = angleRight;
if(shieldHit == "Right")
{
//hit.transform.SendMessage("ApplyShieldDamageStarboard", 700, SendMessageOptions.DontRequireReceiver);
}
else if(script.StarboardShields <= 0)
{
script.Shields = false;
}
}
if (angleLeft < minAngle)
{
shieldHit = "Left";
minAngle = angleLeft;
if(shieldHit == "Left")
{
//hit.transform.SendMessage("ApplyShieldDamagePort", 700, SendMessageOptions.DontRequireReceiver);
}
else if(script.PortShields <= 0)
{
script.Shields = false;
}
}
if (angleTop < minAngle)
{
shieldHit = "Top";
minAngle = angleTop;
if(shieldHit == "Top")
{
//hit.transform.SendMessage("ApplyShieldDamageDorsal", 700, SendMessageOptions.DontRequireReceiver);
}
else if(script.DorsalShields <= 0)
{
script.Shields = false;
}
}
if (angleBot < minAngle)
{
shieldHit = "Bottom";
minAngle = angleBot;
if(shieldHit == "Bottom")
{
//hit.transform.SendMessage("ApplyShieldDamageVentral", 700, SendMessageOptions.DontRequireReceiver);
}
else if(script.VentralShields <= 0)
{
script.Shields = false;
}
}
Heres the stats script…
using UnityEngine;
using System.Collections;
public class --------------- : MonoBehaviour
{
public string ------------ = "---------------";
public float Shiphull = 32500;
public float ForwardShields = 4350;//front
public float AftShields = 4350;//back
public float PortShields = 4350;//left
public float StarboardShields = 4350;//right
public float DorsalShields = 4350;//top
public float VentralShields = 4350;//bottom
public bool Shields = true;
void ApplyShieldDamageForward(int ShieldDamageForward)
{
ForwardShields -= ShieldDamageForward;
}
void ApplyShieldDamageAft(int ShieldDamageAft)
{
AftShields -= ShieldDamageAft;
}
void ApplyShieldDamagePort(int ShieldDamagePort)
{
PortShields -= ShieldDamagePort;
}
void ApplyShieldDamageStarboard(int ShieldDamageStarboard)
{
StarboardShields -= ShieldDamageStarboard;
}
void ApplyShieldDamageDorsal(int ShieldDamageDorsal)
{
DorsalShields -= ShieldDamageDorsal;
}
void ApplyShieldDamageVentral(int ShieldDamageVentral)
{
VentralShields -= ShieldDamageVentral;
}
void ApplyDamage(int damage)
{
Shiphull -= damage;
}
void Update ()
{
if(Shiphull <= 0)
{
Destroy(gameObject,5);
}
}
}
any ideas?