Hi all,
My game is 107 mb and my symbol file is 1.5 gb.
Don’t you think there is something wrong with it?
Especially while Google Play only accepts 300 MB symbol files?
A guy from a forum says the thing below. So, why don’t you do it natively and save us from a pain in the build.
Hi, upgrade your Unity Editor, this was already fixed. I am using 2021.2 and I don’t need to delete the dbg.so files anymore. According to the docs it might be fixed in 2021.1 (or even 2020.3) Unity - Manual: Android symbols
I whish I could but company I am working for obligated to 2020