#pragma strict
var moveForward : KeyCode;
var moveBack : KeyCode;
var jump : KeyCode;
var speed : float = 10;
private var ground = false;
function Update ()
{
if (Input.GetKey(moveForward))
{
rigidbody2D.velocity.x = speed;
}
else if (Input.GetKey(moveBack))
{
rigidbody2D.velocity.x = speed *-1;
}
else
{
rigidbody2D.velocity.x = 0;
}
if(Input.GetKey(jump)&& ground == false){
rigidbody2D.velocity.y = speed;
}
ground = true;
}
function OnCollisionStay()
{
ground = false;
}