So I want to build a inventory, in which the gun gets picked random.
The inventory has 6 Slots (0-5). I can pick every gun, but not 0. If i get the number 0, it just does nothing.
I just started to programm, so my code doesn’t look very good i guess.
Here’s the script, to start reloading and getting a new weapon:
IEnumerator Reload()
{
isReloading = true;
Debug.Log("reloading...");
yield return new WaitForSeconds(reloadTime);
currentAmmo = maxAmmo;
int intNumber = Random.Range(0, 5);
float randNumber = (float)intNumber;
Debug.Log(randNumber);
weaponSwitching.selectorWeapon = randNumber;
isReloading = false;
}
Here’s the script for the activation of the gun:
void selectedWeapon()
{
{
float i = 0f;
foreach (Transform weapon in transform)
{
Debug.Log("SelectorWeapon " + selectorWeapon);
if (i == selectorWeapon)
{
weapon.gameObject.SetActive(true);
}
else
{
weapon.gameObject.SetActive(false);
}
i++;
}
}
}