Why exactly does Unity 6 requires updated windows 10?

I’m testing for how my 2022.3 project behaves when I open it with Unity 6. Every time I start version 6, Unity gives me an “unexpected results when using older windows version” kind of crap.

I did a quick check and everything seems to work (after a few restarts), except for Input System acting weird: in Playmode keyboard inputs aren’t being registered, but gamepad and mouse always work. Strangely, it happens only sometimes, but even weirded it seems like keyboard starts working as soon as I open Visual Studio. So far this is the only weirdness I encountered.

So why exactly does Unity need specific windows update? And could this keyboard thing be related to that? And another question: is there a command line for hub to ignore this warning?

And pls don’t tell me to update windows, I hate doing that.

Hello @DrVanillaCookie

We updated the requirements for the Windows Unity editor to Windows 10 version 21H1 (build 19043) or newer on the platform side mostly for the Agility APIs. There might be some other components of the editor now that require newer components, but from the platforms side now.

I see, thanks. So Input System shenanigans have nothing to do with it? In that case I’ll make another thread, after I try a few more fixes.

Also is there a command line to ignore the warnings?