Hello everybody,
I’m working on a game for surfacePro, using the UWP platform.
The game is developed on Windows 10 and Unity3D.
In the editor the Frame rate is ~200fps.
When I build using Visual Studio 2017, and play the build on the standalone, the frame rate drops to ~40fps.
When I sideload and play the game on the SurfacePro the frame rate drops even more, to ~2fps.
I’ve checked possible solutions, such as make static objects static, and bake lights, and switch to box collider instead of meshCollider.
I use a onMouseDrag() method in 10 scripts. Maybe this makes the fps drop?
Please help.