Why has dynamic wind not calmed the hell down yet?

So bear with me, I’m gonna have a grumpy old man moment, but I can’t be alone that I’m so sick and tired of dynamic when being overly used in everything.

At 43 years old I have seen lots of new graphical gimmicks come and go.

Usually it follows the cycle of being way over implemented until people get sick of it and devs finally calm it down.

A perfect example is bloom.

Does anyone else remember getting oblivion and becoming so annoyed at the amount of unnecessary bloom on everything?

It was neat, then it became frustrating, and people got vocal so Dev’s toned it way down.

I lived through the same cycle with lens flair, retina adjustment, motion blur, god rays, and light streaking.

But here is dynamic wind still being utilized like every game is Skyrim.

Just completely unnecessary dramatic waving of grass and foliage.

The wind would have to be upwards of 45 miles an hour to act the way it does in all these games.

I’m not saying there shouldn’t be sections that have that, But every single patch of grass acts like it’s in a tropical storm.

And aside from being a visual annoyance, this is actually impacting gameplay.

Motion vision is a thing, and when all the grass is moving at all times so much It is Completely messing with your mind.

It is making you zone out the noise.

And it is putting unnecessary subconscious tension on players.

Not to mention Devs could be using motion the same way Martin Scorsese uses silence.

If you don’t know what I’m talking about, he deliberately and thoughtfully uses silence to mentally stage people for the story.

Think about Wolf of Wall Street when the office goes dead silent before Jordan says I’m not leaving.

Well, there is no reason we couldn’t be doing the same thing with motion.

The only problem is when grass is whipping around all the time there is no stillness ever.

If you want to see a particularly bad offender go play dying light 2.

Am I completely alone here?

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:grin:

Everyone loves playing in a category 5 Hurricane.

I feel you. Here’s a prime example for Dying Light’s “grass-aliasing” but also some tree stumps with no leaves swing heavily.

But … anyone notice how terrible, distracting, and utterly over the top the motion blur is? (if not, play video in fullscreen) Every time I see motion blur like this I’m instantly like “Unreal, default settings, ugh”. Touch the mouse a bit and the screen is like “whooooshsmudge”.

With Blur I wish there would not ever be allowed a setting other than “Low” by graphics drivers. Like forcefully toned down in every (Unreal) game by default.

From at 9 years older this grumpy old gal? I am kinda right there, as you say its nice we can have effects but as you say next to every darn game seems to go nuts and crank up some effects to the point it is like what I’d imagine a drug filled haze to be like. Grass is like theres some chinnok flying constantly over your head, trees are fairly stable but their leaves are dancing like its a force 9 whirl wind, bloom, blur, (blur especially for me), shakes

Can we have an “I is old” button to turn all this crap off pls, oh and stop dark being a sheer black screen… cheers

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