Hello Unity Community,
If i go inside a Object i cant see the inside of the Object.
I can only see the outside but never the inside but i delet the Material of the Object 
Exists a way to see the Inside of a Object with Material ?
I had start a Question at Unity Answers but i had dont get a answer
http://answers.unity3d.com/questions/26959/why-i-cant-see-the-inside-form-a-object
Can you guys help me ?
regards, Alan
You seem to be experiencing backface culling, which every engine will do by default. Have you checked that things are told to be 2 sided? you’ll have to look in docs etc…
In wich window i can see that the objects are 2 sided or where i can choose this option ?
regards, Alan
I got it 
Shader "Blinn" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 1)
_Shininess ("Shininess", Range (0.03, 1)) = 0.078125
_MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {}
_BumpMap ("Normalmap", 2D) = "bump" {}
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 400
[COLOR="red"][B]Cull Off[/B][/COLOR]
CGPROGRAM
#pragma surface surf BlinnPhong
sampler2D _MainTex;
sampler2D _BumpMap;
float4 _Color;
float _Shininess;
struct Input {
float2 uv_MainTex;
float2 uv_BumpMap;
};
void surf (Input IN, inout SurfaceOutput o) {
half4 tex = tex2D(_MainTex, IN.uv_MainTex);
o.Albedo = tex.rgb * _Color.rgb;
o.Gloss = tex.a;
o.Alpha = tex.a * _Color.a;
o.Specular = _Shininess;
o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap));
}
ENDCG
}
FallBack "Specular"
}
regards, Alan