Why i cant see the inside form a Object ?

Hello Unity Community,

If i go inside a Object i cant see the inside of the Object.

I can only see the outside but never the inside but i delet the Material of the Object :frowning:

Exists a way to see the Inside of a Object with Material ?

I had start a Question at Unity Answers but i had dont get a answer :frowning: http://answers.unity3d.com/questions/26959/why-i-cant-see-the-inside-form-a-object

Can you guys help me ?

regards, Alan

You seem to be experiencing backface culling, which every engine will do by default. Have you checked that things are told to be 2 sided? you’ll have to look in docs etc…

In wich window i can see that the objects are 2 sided or where i can choose this option ?

regards, Alan

I got it :slight_smile:

Shader "Blinn" {
Properties {
	_Color ("Main Color", Color) = (1,1,1,1)
	_SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 1)
	_Shininess ("Shininess", Range (0.03, 1)) = 0.078125
	_MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {}
	_BumpMap ("Normalmap", 2D) = "bump" {}
}
SubShader { 
	Tags { "RenderType"="Opaque" }
	LOD 400
	[COLOR="red"][B]Cull Off[/B][/COLOR]
	
CGPROGRAM
#pragma surface surf BlinnPhong

sampler2D _MainTex;
sampler2D _BumpMap;
float4 _Color;
float _Shininess;

struct Input {
	float2 uv_MainTex;
	float2 uv_BumpMap;
};

void surf (Input IN, inout SurfaceOutput o) {
	half4 tex = tex2D(_MainTex, IN.uv_MainTex);
	o.Albedo = tex.rgb * _Color.rgb;
	o.Gloss = tex.a;
	o.Alpha = tex.a * _Color.a;
	o.Specular = _Shininess;
	o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap));
}
ENDCG
}

FallBack "Specular"
}

regards, Alan