Why I keep see the main camera also with the virtual camera ?

I created a cinemachine virtual camera so it’s added to the main camera a cinemachine brain component. In the timeline created I dragged the main camera and then to the main camera track the virtual camera. Then also dragged a character to the timeline window with animation.

But I see the main camera at the same time with the virtual camera.

This object marked with the white circle is the NAVI and the NAVI is child of the main camera in the hierarchy. I don’t understand why I see it here ?

Can you explain a little why you are introducing CM into a situation where you have a camera controller controlling the main camera? CM will fight with that unless you modify the structure a little.

CM wants to control the transform of the Camera with the CM brain. It does that by taking info from the current active vcam and applying that to the main camera.

This generally necessitates that the main camera should not be parented to anything, to allow the Brain the freedom of controlling its transform.

If you have a custom camera controller, the way to make that play nicely with CM is to remove the Camera component from the controller, and replace it with a CinemachineVirtualCamera component that has “Do Nothing” in Aim and Body, to turn off all procedural motion. That way, your controller controls the virtual camera instead of the main camera. The main camera will exactly track that, when the virtual camera is active with the highest priority and there are no timeline CM tracks to override it.

Does that make sense?