why I loadasync a scene single so slow and need super long time to load

I have a problem when using addressable to load async a scene, it needs super much time to load the scene, and after that, other asset is very slow. But it’s normal on editor and normal build by unity. The problem only shows when I export project to android studio, what should I do on android studio? I need third-party sdk to call and Connot build from unity.my unity editor version is 2019.4.28, and addressable version is 1.16.19.
I try every version addressable, only 1.8.5 can load normal. I don’t know where is wrong.

I met similar problem. Make sure asset bundle files is no compressed in apk. It can be configured in aaptOptions.