Why I Think The OUYA Will Succeed (And Get Better)

[I’m fairly certain this is the correct place to post this, please correct me if I am wrong]

As an Indie developer working on a Unity game with the hopes of releasing for OUYA in the near future, I am needless to say quite excited about the little rubiks-cube-sized console. But I tend to see a lot of negativity surrounding the console, despite the

For starters, the technical specs are usually the first point of contention. In a nutshell, the OUYA will have about the same processing power as the Nexus 7 (and the same storage capacity as the cheapest model, as well). It’s Tegra3 will be overclocked, as well as optimized to run on constant power instead of a battery source, but otherwise it’s the same chip.
And people generally say “But the OUYA doesn’t have nearly enough power to compete with the Xbox 360 or Playstation 3, let alone whatever’s coming next”.
And they would be correct. The OUYA cannot compete with the Xbox 360 or the PS3. It’s a good thing the OUYA was never meant to compete.
The OUYA does not provide an alternative to the three console giants. It provides something entirely different, in the same way that the Xbox isn’t nearly powerful enough to compete with gaming PCs but doesn’t need to as it provides something else.
The OUYA stands to be far more innovative to make up for the lack of power, both in design of it’s marketplace (including a free playable component will be a requirement for all games in the market, so players can easily judge whether to buy a game or not by playing a free trial) and in the openness of development (no big licensing contracts or expensive developer kits).

Another point people bring up is that OUYA is built on Android. “Why not just plug my phone into my TV?” they say.
And there are two very good reasons why OUYA is better than just plugging in a tablet. One, because your phone actually has to work twice as hard to output video to the television (it now has to copy the framebuffer to two output sources instead of just one) but the OUYA will only have to output to a single source, and two because games on the OUYA will be specifically designed from the ground-up to work on the OUYA (including OUYA gamepad controls), whereas games for Android are designed for touchscreen support (and any gamepad support is either accidental or an afterthought).

Additionally, OUYA is superior to a normal Android device where fragmentation is concerned. There won’t be a need to support 500 different models of OUYA made by 20 different manufacturers. There will only be one. In this regard, even if OUYA comes out with updates on a regular basis it will still be much closer to iOS in terms of ease of device support.

And on another point, OUYA is superior to mobile devices in general where multiplayer is concerned. While mobile devices tend to be limited by data plans (and in practice some can be quite slow in terms of internet speed), the OUYA will be connected straight to your Ethernet, and will be far closer to traditional consoles in terms of internet performance.

In closing, I think the OUYA will succeed in the same way many indie games succeed, for the same reason people pay for Minecraft or The Binding Of Isaac. These games don’t sport the bleeding-edge graphics techniques of the AAA giants, but what they do provide is something new, something innovative. In the same way, OUYA does not have the power of it’s counterparts, but instead provides something innovative and different.

Should the OUYA be a success, and I do think it will be, I think it has a good future. I believe we can expect future iterations to grow in power and capability. I’m excited about the prospects.
Thoughts?

To be honest, you pretty well said everything that is in my head. I agree whole heartedly with you and I am very excited for this new gaming frontier.

The only thing that seems interesting to me about the OUYA is that it aims to be “open”. If it fails there, I think it’s going to be dead in the water. It will be nothing but an expensive Android phone that can’t make calls and is too big to fit in your pocket. Any console is only as good as the games that it gets. From a customer perspective: if I already own an Xbox 360, why would I buy an OUYA? If all of the games I want are available on both Xbox Live and OUYA, then there’s no reason to get an OUYA. So the question becomes: how many games will ONLY be available on the OUYA? Most console game companies already publish to both 360 and PS3 despite it being a huge pain in the ass; would any of them be willing to make a game only for OUYA when they have the ability to also port to Xbox Live? I’m not sure I can see what it plans on delivering that gamers can’t get elsewhere more easily.

I think you’ve made a fundamental mistake in your reasoning - at $99 the Ouya is cheaper than any existing ‘gaming’ phone, pc or console.


I personally think Ouya could be big - but they’ve got a ton of work to do. It’s about building a solid brand/ecosystem so as to fend off competitors, and getting millions of these devices into homes.

I want to add: I do think it’s a nice idea, and I hope it does succeed; I just have my doubts. The idea of “an open console” has been tried several times before and always failed.

I can get an Android phone for free if I renew my contract! But yeah, I see your point; “expensive” probably wasn’t the right choice of words there. I had started to write “expensive paperweight” and then changed my mind halfway through :wink:

Still though, most gamers already have a console, a phone, and a computer. So it’s not useful to compare the price directly to the competition. There aren’t going to be many people thinking of buying either a phone or an OUYA, or either an Xbox or an OUYA. Most people will be deciding whether they need an OUYA in addition to the phone and console they already have.

It’s a mistake to think of the OUYA as the same as any other Android device - it’s fundamentally different both in design and in target audience.

You won’t be seeing Call of Duty or Battlefield on the OUYA. The truth is this console was never meant to attract the interest of the big console game companies. Instead, you’ll be seeing a large number of original and innovative indie games. Which is a good thing, while the big consoles are having the same several hundred rehashes and sequels OUYA games will focus on what’s new and fun instead of for the sake of money.

Right, I wasn’t talking about CoD; I mean Xbox Live Arcade and Xbox Indie Games. All those indies making games have the option of porting to Xbox, and if any of them like money, they probably will. Even Notch, who endlessly complains about Microsoft and Xbox and is quoted on the OUYA page cheering about openness, sells his game on Xbox Live. Why would anyone making a “new and fun” game decide to sell it only on the OUYA if they could instead sell it on both the OUYA and Xbox Live?

You sure?

I volunteer in children’s ministry… we’ve got something like 4 consoles now - if the Ouya was available we’d be talking close to $1000 in savings IIRC. New parents, who want to get a console to keep their kids entertained can now choose between $100 or $400 etc. Schools/colleges might use this as a programming tool etc.

Don’t look at what their market isn’t, look at what their market is.

What about all those indies who use game engines, I don’t know like Unity, where porting to Xbox live is not in the slightest bit trivial?

^ This. OUYA is already planning on direct support for the Unity game engine, likely via the Mobile license and some kind of API we can download for Unity.
Developing for OUYA would be a snap compared to Xbox Live Arcade, and many orders of magnitude cheaper to boot (you can only even get the Xbox license for Unity if you are a registered Xbox developer/publisher, and it probably costs a huge amount of money)

I would think a children’s ministry would much prefer a Wii, which is just as cheap, and has the games and Nintendo IP that kids love. Or you could get an older console like a PS2 or N64 for $10 used or even free (I’ve seen them in free boxes on the street). Those old consoles have a huge library of games. The OUYA will have almost no games when it launches; it would probably be unwise to buy it at launch if there’s a chance that it will fail. That’s the problem with trying to sell a game console: if no one makes games for it, it’s useless. Also, I don’t think parents really have that much of a choice in what console to buy their kid. If the kid whines and whines that he wants an Xbox, then that’s probably what you’re going to get him for Christmas, not some weird other console that he’s never mentioned. That’s why toy commercials target kids rather than parents… the kids are the ones who really make the buying decision :wink:

We’d prefer it if we can get an Ouya, which is just as fun and has just as great games. For our Friday night kids club I think our weekly takings are around ~$50 [minus food, arts crafts, and many other consumables] - so the extra ~$300 a console isn’t trivial - as sports director that a heck of a lot of balls :stuck_out_tongue:

Except of course probably a substantial portion of all successful mobile games…

I don’t know where you grew up, but kids don’t always get exactly what they asked for… plus who’s to say kids won’t want an Ouya?

Have you seen the launch lineup for the OUYA? There is already a fairly sizable library of Indie games coming to the OUYA, at current count over a hundred already confirmed.

Developing for Xbox is not that expensive or difficult. You can develop for Xbox Indie Games for free; you can use XNA with VS Express and your own Xbox as a dev kit. More importantly, the money you can make by being on Xbox Live is huge compared to the setup cost, which is why everyone does it.

I tried to develop an XNA game engine quite recently. It’s hard as hell and I never even got 10% of the way through before remembering all of the reasons I love Unity.

I haven’t actually; where is the list?

http://ouyaforum.com/showthread.php?18-List-of-Games-Coming-to-the-OUYA

The two I’m really looking forward to are Offensive Combat and Hawken. I haven’t played OC, but I did play the Hawken beta and it was really fun.

Hmm I haven’t heard of most of those games. I know Hawken (though it says it’s uncomfirmed) and Minecraft (which is specifically not a launch title; Notch said he’d consider it only if they survive their launch), and I know some of the really old games like Final Fantasy 3 and Bard’s Tale. Still, none of those games strike me as anything that would get a twelve year old super excited compared to anything on the other consoles. Also, every game on there that I know about is also already available on other consoles.

I know a lot of people are very passionate about the OUYA and I wish you guys all the best. It sure would be nice to have another console. I’m just saying to keep things in perspective; realize that many have tried this and failed in the past. And that despite the constant loathing of Microsoft and Sony that the entire game development industry likes to express, they’re all still making their games for Windows, Xbox, and PS3 instead of Linux, Indrema, and Phantom.

Actually, I think Human Element was specifically announced as a title exclusive to the OUYA. And I think one of the devs was a former developer at Trey-Arch.

EDIT: Dusty Revenge also looks pretty badass :wink: