I try to rotate with a certain value on a certain axis like X for example and the code is like this :
mouseY = Input.GetAxisRaw("Mouse Y") * mouseSensitivity * Time.deltaTime;
xRotation -= mouseY;
followXRotation.rotation = Quaternion.Euler(xRotation,0f,0f);
I want to mention that the followXRotation is a child of the Camera which is a child of an empty GO and this script is attached to the empty GO.
This should work but when i Rotate on X axis, Y and Z axis will have small values like random values between (-11,11(just for example)) and then when i stop rotate, the values will be 0.
When i Rotate 2 axis there is no problem and the problem is when i rotate just one axis.
Does somenone knows how to solve this problem?