why IL2CPP executable size of Android much bigger than IOS?(Unity 5.2.1f1)

We are eager for IL2CPP on Android. But we found that the APK package is 130M bigger than that of Mono version with “strip by bytecode” option, but it is only 40M bigger in iOS iL2CPP.

A little late to the party, but we found out that the .so files could be stripped (using the “strip” command for the files contained in lib/x86 and the “arm-linux-gnu-strip” command for those inside lib/armeabi-v7a) making them much lighter. Seems that some post-compilation processing is missing which is not a big surprise given the warning about this feature still being at the “experimental” stage.